As part of our original business plan at Donnerwood, we licensed the non-Second Life rights to the wonderful new casual game Tringo, created by Nathan Keir in the virtual world as the first virtual game ever licensed for real world use. As Donnerwood morphed as a company to focus on the deployment of avatar service MEEZ, we decided to re-license the IP rights to Tringo where it made sense. To do so, we used a cheap off-shore coder to bang out a very simple web version of Tringo (available here) so that possible developer and publisher partners could understand the basics of the game before entering Second Life to see the full multi-player implementation.
We have since rolled out a GBA version from Crave, and signed a broad agreement with Yoo Media to publish an ITV and skill-based version of the game - but what is surprising is how the beta web version explodes upward with periodic, but regular activity. In addition, there is a lot of feedback on how we can improve the web version, although it was never intended to be anything but a showpiece for more polished offline versions.
First it was the press associated with the GBA release, then it was Bit Torrent's founder Bram Cohen's generous mention of us in his blog (thanks Bram - he has the highest score we have ever seen, at an astonishing 320!), and last week it was a review on cool casual game site JayisGames.com, which was then picked up and enhanced by multiple Japanese sites, leading to more than 30,000 players last week!
Although it's a good feeder for Meez.com (can get a special Tringo t-shirt in Meez), we would rather do developer/publisher deals for the remaining rights - wireless, casual PC, XBox Live Arcade, PSP/DS, as well as the other inquiries we get, such as board games and joystick games, so drop us a line at firstname.lastname@example.org if interested.