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Charles Hudson


I (obviously) agree that casual MMOs will be a much bigger opportunity. One of the best data points I've found recently is this one ( which gives a good breakdown on how few breakout subscription MMOs there are. Putting aside the free vs subscription argument, I happen to think the audience for "core" hardcore MMOs will continue to grow at a respectable but slow pace. There are a limited number of people with the time and inclination to invest the person-hours required to succeed at these games.

The big question for casual MMOs is what the audience usage patterns will be when we have more of these games. How "casual" will the players actually be? Will they be engaged enough to represent a real market segment? I think the only thing that will end up being "casual" about these games is the subject matter - the engagement rates will be higher than most folks expect.

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